I'm not an artist by any means, but I enjoy doodling on occasion and have never really worked out how to draw realistic-looking people. There are some good tips in here and my skills have greatly improved already. The book is divided into three sections. The first section is the history o I picked this up when I happened to see it in a clearance bin. The first section is the history of Manga.
It's interesting, but probably not why you're here. The second section is "how to draw". This is the bit I was interested in. I skipped the life-drawing classes as I'm not actually trying to become a decent artist. How to pose people, get the proportions right, and some pages about drapery, hands and hair I found useful, and have helped me draw people who aren't deformed or have birds nesting on top of their heads. The third section is about constructing comic strips and publishing books of manga.
There were some drawing tips here about perspective and which pens to use, but I skimmed the entire section as I'm not trying to write a comic or get into the industry. Angela rated it it was amazing Apr 10, Maria rated it liked it Oct 12, S rated it liked it Mar 09, Viivi Halonen rated it liked it Feb 18, Geeg-chan rated it it was amazing Mar 29, Elektra rated it it was amazing Sep 08, Rachel K Small rated it really liked it Sep 30, Kari rated it it was amazing Jul 25, Elizabeth rated it it was amazing Jun 08, Collin rated it it was amazing Jul 14, Marion Buehring rated it it was ok Oct 24, Lily rated it it was ok Jun 24, Leah rated it it was amazing Jul 04, Logan Kane rated it liked it Feb 24, Alyssa rated it really liked it Aug 01, Kris Scott rated it it was amazing Apr 16, Amoyeno rated it it was amazing Aug 17, Shabby rated it liked it Mar 10, Marissa rated it liked it Feb 05, Fairlita rated it really liked it Jul 12, Michele rated it really liked it Feb 09, Knight rated it liked it May 24, This is because hair actually grows from the scalp outward, covering the head's contours.
Grass always grows upward and then falls over from its own weight. Hair grows in a radiating The amount of volume created by the hair Think of hair as enveloping pattern from the root. The the head's contours, forming Think of the crown whorl more strands and stiffer the hair, the more a "layer of hair. The fewer the root and Individual strands and softer the hair, the more the hair strands as grass blades. Good When consideration is not given Not good to the hair's volume Here, the hair was drawn with the part to the The resulting head appears flat Here, the hair layout has been top left character's perspective.
While the and distorted. Not a pleasing sight. The sides fall in gentle, almost parallel curves. The back part is located at the crest of the head. Drawing hair falling along the sketched hair layout gives the hair volume. Give the hair overall volume matching it to that of the bangs. Drawing hair from the back Draw the hair growing from the part and then falling straight down.
Having the front tress of hair divide at the ear's center. This will give the flow a natural feel. Note that normally when the head is tilted up, this lock will not lift like this. The lock in front of the ear forms an S-curve when looking up. Crown whorl Draw the hair parting in a gentle curve, flowing from the crown whorl.
When looking down, To start, draw just the general shape of the hair the ear becomes the and fill in the details last. Increase the level of point of reference for detail, using more strokes as you approach the movement in the 66 ends of the hair.
Bending back causes the hair to flip back, potentially making the character look like another person. In manga, albeit unrealistic, the bangs are occasionally drawn lying on the forehead to rectify this. Here, the original hairstyle was emphasized. The ends of the hair fan out, offering variation on the look. TI1e forehead is concealed. Merely concealing or exposing the forehead results in an entirely different look.
Tilting the head back makes With the hair flipped back, the the hairline prominent. This strand is defying gravity. The ear peeks through, indicating supple hair.
The bangs are parted down the middle. Show a bit of the bangs on the far side even in the profile view. The tight curls in the bangs maintain their positions even with the head tilted back.
The thick hair tapers in a conical shape. For hair long enough to cover the back, draw the area concealed first and then the hair over that. However, since it is the key factor in determining the flow of the hair, make sure you include it. The falls from the neck. Here, we catch a glimpse of the eyes and mouth, normally hidden by hair.
Draw the eyes and mouth and erase the hair where necessary. This is a realistic depiction, where the hair obscures the eyes and The hair flows from the hairline mouth, hiding her facial expression. The hair does not fan out over Draw the hair fanning out the head much.
The hair's kinkiness gives It an unexpected amount of volume in a bob cut. Draw the distance from the center of the ear to the front of the bangs the same as that from the ear to the very back end of the hair. The individual hairs are fine but stiff, so the shape is retained in profile. Unlike the other styles, this hairdo pretty much maintains its shape whether looking up or down.
The end of the hair forms almost a perfectly straight line with the chin. When composing from a In the back view, bring the hair moderately low angle, draw the to a length that allows view of volume of the ends of hair.
The hair is held in place The hairline is exposed, with grease or gel and owing to the flipped back, does not lose its form. Since the emphasis lies on keeping the hair slick against the skull, the artist must make sure the head drawn properly.
When switching the direction faced, maintain awareness of the hairline and take care that the forehead's expanse does not change. The bangs tend to fall as time passes and may be suggesting by drawing several strands falling k3 with the pompadour, down in front. Making the legs half the total height will give the character an attractive 0 appearance. This circle.
Draw the joints: use circles for the shoulders, the elbows, and knees. The knee is bent, putting the leg at a wide V-shape. The hand is smaller than the head. The elbow is about waist-level and located midway between the shoulder and wrist.
CD The pose layout is a basic stick figure. Sketch in the feet use a rectangle. You will find it basic figure layout easier to attain a sense of volume using curved lines than with straight. Clothing does not come plastered to The above is a basic nude sketch. Use an oval to render the pelvis of a female character.
The skewed side view has a slightly more "fashion magazine" type feel and is more flattering to the chest. Using a trapezoidal Cleaned-up version shape will give the back of the basic figure layout a masculine feel. The shoulder blades become a key point in drawing clothing creases. Clothing rumples around major joints other than the wrists and ankles. Imagining the creases forming in a "coiling" pattern when drawing them will give the muscles volume.
CD The basic stick figure is drawn the same as with a male figure. Sketch in the hair layout from the start. Add clothing. Be sure to draw the collar, even though it will ultimately be Nude sketch hidden by the hair.
To achieve this, artists use the head as a reference measurement for the figure overall. The body-to-head ratio refers to how many head lengths measure the figure's total height. A character that is 6 heads tall has a body-to- head ratio. One that is 8 heads tall has an ratio, and so on. Character with a body-to-head ratio In a character with an body-to- head ratio the character's height is equal to 8 heads piled one on top of the other.
Here is a contrast between an character and a character. The differences in head sizes causes 2 characters of identical height to have different body-to-head ratios, affecting the characters' appearances 84 and atmospheres projected. Use a ruler to plot the body-to-head ratio. The body-to-head ratio is the total height divided by the head length. The body-to-head ratio of the character to the left is- At first glance, these appear to be the same manga page.
Here, the head is bigger than it should. Here, character looks the same When the character first appeared, his as when he first appeared on the body-to-head ratio was but now it is and nothing seems unusual. The reader senses something odd.
The figure's proportions are balanced by adjusting the positions of the Balancing Proportions waist and groin. Characters with the same body-to-head ratio can be All three figures are the same height and their distinguished by the positions of their waists and groins.
Sample proportion balancing by It is not necessarily true that all characters must be drawn with to body-to-head ratio the groin positioned halfway along the figure. Characters with body-to-head ratios of look awkward with their legs taking up half their bodies. A ratio is ideal for boys and girls in the 9 A 4. This is to year range. The groin Is positioned just well for 5 to 8 year suited to preschoolers around 3 to 5. The low of the halfway mark, making the legs olds. This can be used toward high school young elementary middle to high school for boys and girls alike who are aged about 9 student and adult male school students around students, both boys and to 12 years.
This ratio may also be used with and female characters. This Is also because normally, school aged characters leggy boy. Keeping Male and Female Characters Distinct Male character The chest is usually The groin is located about 1-head usually located length below the halfway along head. For this figure, I Halfway mark moved the groin above the halfway mark, making her a little leggy. Key points in distinguishing male and female characters The woman's eye comes to Adjust the height about the man's chin.
Usually when drawing a couple, it is a good idea to make the female Male character: character shorter than the male. Use about a half or full head Female character: 7. Adjust the proportional balance Give your male characters broad For both male and female shoulders about twice characters, draw the the head's length to get waist about 1 head's a properly masculine length above the groin.
Aim for characters. Lines for male Lines for female characters tend to characters tend be straight. Use to be curved. Give male characters larger joints and female characters smaller ones. At this stage, the shoulders and pelvis may be drawn the same size for both sexes. The female torso is a triangle. Using large circles for the Using small circles joints will facilitate drawing for the joints will muscular, masculine arms.
When you find a character in a work of manga that appeals to you and think you would like to draw it, take a careful look not only at the character's face or clothing, but also the body and head's proportions. These are the key ingredients to drawing a visually pleasing character. However, basically this means, for example, drawing a seated character standing. J established. Groin Halfway mark Here, I set the established the groin's groin halfway along the position, the torso and figure.
You need to know the distance from the head to the posterior to draw this pose. I To start, draw a stick figure side view to help you understand the The posterior hips from the front is located about pose. Draw a proportion layout using a ratio.
The distance from the knee to the foot is 2. Here we see the final drawing. It has been drawn so that the body is visible from underneath. Normally, the body is not drawn in such detail, but I intended on this serving as reference for studying the relationship between figures and clothing. Position a character's full figure on a sheet ' of paper, like this. In the case of an ratio: 20 em. Note that the head size should include the I.. Check to see what body-to-head ratio you normally use for your characters.
Analyze the proportional balances of a man seated in a chair. The center line. Transform the layout of the man into a woman. Make the shoulders narrower. Slim the waist. The key points here are the shoulder breadth, the girth of the Be careful not to change the positions of the elbows. You could r f.
Try to make use sizes and adjust the them to "not rest" 1 of the hip width as is. Draw the details. Use the photo as reference for how the clothing sags or creases form.
Here, your goal is to draw a back view of the boy to the right seated on the floor. What you have is this photo of a woman for reference. The hips groin are critical in drawing seated poses. This boy has a body- to-head ratio of Refer to the body parts in the photo while drawing. Use a block with and back. The key point here is planned for the seated angles that are as faithful to character.
The distance from that the wrists and hips rest on those in the photo as possible. Think of the elbows and waist as visual points of reference. Sketch the left leg. The shoe toe is distant and consequently appears small.
Here, a sketch has been made of the leg. The leg is 2. Include as well lines that are otherwise concealed. Differences in Proportions between Adults and Children When drawing both an adult and a child together, you will first have Adult to sketch layouts of the full figure before dividing up the figures according to the body-to-head ratio.
This is crucial toward gaining an understanding of the visual height differences. Grown woman's foot Round off the joints and omit drawing the tendons. Grown man's hand Child's hand The fingers are thick, and the hand There is practically no difference broad. Include the joints. Give the back between a boy's and girl's hand. The fingers are stubby, and dimples form at the knuckles. Grown man's fist Grown woman's fist Child's fist Child's foot Add plenty of dips and The woman's fist is The child's hand is tiny with The child's foot is almost the protrusions and give it an smoother with less dips and short digits, so give the fist same as the grown woman's angular appearance.
Whether the proportional balances for men and women, children and adults are different, the elbows are approximately waist level and the wrists, groin level. Standard male and female body types Align the wrists and groin parallel to the waist line. Shortening the forearms of a ratio character generates a more childlike appearance. To draw a ratio character with his arms linked in back, follow the same rule and bend the arms back at waist level.
Characters' facial expressions become more varied and dramatic. It helps you study how the human body moves. It is useful for not only dynamic action but also commonplace activities and minor movements. Omit the nose. Magnify the eyes' expressiveness. Exaggerate facial features. Exaggerate the mouth. The slightly shifted eyes are now glinting. The nose is gone. The sneering mouth now sports a fang. The shape of the head has been simplified.
The number of strokes used for the hair has been reduced. The earring Is still present. The key is to retain any idiosyncratic features for the chibi character. Creating super-deformed characters by simplifying the faces Head shape Typical manga-esque boy Here, the mouth and eyes have been Here, the mouth is in its most stylized enlarged, the ear has been simplified, form to evoke the emotional state.
From tracing you only draw it in that moment nothing more. Copying is better, doing so then you have a concept of what you drew. Find a simple character on a manga you like or on the web. More possibly headshots, Make sure they have relatively easy to draw hair.
Fan art can be just as good as the originals. Practice drawing the pictures you have found, so you can develop a "feel" for manga style. Things to note: Eye Styles: This varies greatly, not just between manga, but also between characters in the same series. Eyes are a very expressive feature in Manga, and a character's eyes can tell you all about them.
Compare to a normal human figure, which is generally six or seven. Draw the "stick men" This is the basic framework of your character. Draw the circle for the head first, a line for the spine, a line for the shoulders a little below the head, so there's a neck , a line across for the hips. It may be easier to draw circles for joints. You're drawing a stick figure. This step is to block out the proportions and figure out what your character is doing; Standing? A heroic pose? More things to note!
Don't feel too worried about your proportions being messed up, more practice then! Usually you can go on and copy more pictures OR copy a page from your favorite manga. They can guide you on how to get an "active" drawing. One day you will realise a style,a way you WANT to draw,a way where the characters look right to you and everybody else. Practice hard for that day to come. Flesh out your stick figure.
Add weight and depth to the various parts of your stick figure and you must do it well. Head : Indicate which way it's facing with a line, and then add the chin and cheekbones. Remember that the chin may be very pointy depending on your style. Shorter cheek and round chin indicates cuteness. Make sure that with girls, the waist is thin, flaring out into rounded hips; while for guys, the shoulders are much wider, and the hips are narrow.
Hands and feet: Can be left simple for now, though you might want to indicate their positions. Refine your figure. Still don't worry about details for now, but clean up your lines, and generally just make the figure clearer. A kneaded eraser can come in useful here. Start adding detail. Start drawing in the clothes, making sure they fit the form of your character.
Shonen styles character will have fancy heroic clothes,comedy style has carefree or strange clothes draw the hands and feet, and fill in the, eyes, nose, mouth, hair, etc. Clean up and get ready for inking. Erase any other guidelines, and make sure you know which ones you want to keep. Again, this is one place a kneaded eraser comes in handy. Ink your drawing, more possibly with a nib pen and color, if desired. Practice over and over.
Once you are confident,start reference with other popular manga on paneling and story. Then good luck with your manga! Add shading in the iris and white patches, as if your character was looking into a light.
Not Helpful 30 Helpful To draw the same character is kind of tough. Keep a sketchbook to try out different perspectives until you're happy with them. Not Helpful 31 Helpful Find a point in which you want the wind to be coming from. Then, you can estimate how long the character's hair is and make it flowing the opposite of where the wind is coming from.
Not Helpful 44 Helpful Not Helpful 33 Helpful Look at where the clothing scrunches up on a figure and add lines there.
If you need more help, use a reference image to give you a better idea of where the wrinkles should go. Not Helpful 56 Helpful Manga are typically done in black and white, but you can color it using things like watercolor, gouache, Copic markers, etc. Not Helpful 42 Helpful Try observing real life objects to see where the light would fall.
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