Solve hapland game


















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Click on the crate the to the right of the stick man to let out a grenade. Repeatedly click on the little yellow arrow to make stickman throw the grenade up, which will then be blasted forward by the red dot. The grenade will fly into the door on the right side of the screen and blow it up. Then click on the pink plank sitting right on top of the crate where the grenade came out of until it falls off and makes a ramp.

Click on stickman to make him go thru the door you just blew up. Open the window to scare the blob down to the ground. Now, look at the top left side of the screen. Tilt the lamp and turn it on so that light shines on the balls. Click on the crow, which will pick up a ball and fly across the screen. Now click the blob to get it out of the way; it will go into the water. Turn on the underground switch to make the light underneath the steps light up. Click the blue arrow pointing right on the circular underground thing.

Click on the stairs to make it move right. Ring the doorbell to make stickman come out and climb onto the roof. Click the crow again to pick up another ball, but THIS time, click the 2nd cloud as the crow passes by, making it drop the ball into the catapult. You need timing again at this point. Click the 1st cloud for the third and final time to make it explode, and then click on the stickman at the catapult ASAP!

Click on the man on the top floor of the castle on the left to make him fall to the lower floor. Timing here is once again crucial: Click the door-thing underneath the stained-glass window to make a fly and another stickman come out. Once the fly passes through the fan, click the stickman on the right to let him walk safely underneath the suspended crate.

All levers should now have an accompanying stickman. Then click on stickman to make the water flow right. Then click the middle stickman to open the trapdoor. Finally, click the top stickman to release the suspended crate.

Timing needed here: A fish will come out of the box and fall into the water. Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman. Turn off the water current by clicking on the appropriate stickman. Now for the second torch: Turn on the water current again so that it flows right. Click on the red dot to turn it into a green arrow again and click the small yellow button to make the stickman at the catapult go inside on the right.

Open the window to make another blob come out. Click on the new blob to make it explode the underwater mine. Turn off water current this might not be needed but just in case. Click on the blue left arrow on the circular underground switch to make the wheel on the stairs turn counter-clockwise. Click on the stairs to move it next to the crate. Last bit… more timing! Ring doorbell to let stickman out. Stickman will ditch the truck and climb into the castle to light the second torch.

Now you can flip both underground switches to activate the portal. Two flys come out. Hapland 3. Mix up a haptacular magic potion, open the 3rd and final portal and save Hapland! Hapland 2. A flash quest game. The fly will get sucked through the fan and bother the man on the other side of the wall.

While the fly is bothering the second man, you need to click on the man below the crate to get him to move to the throw lever. Once he's moved, click on the man who came out of the manhole cover to get him to fall to the bottom level.

You should now have a man on each throw lever. Below the man on the bottom level is an arrow pointing to the left. Click on it to make it point to the right. Now click on the bottom man to throw the lever for the current. Next, click on the man on the second level to open the trap door, then click the third man to drop the crate. The crate will release a fish which falls into the water and is carried by the current to the fishermans hook.

Click on the man on the bottom level to stop the current, then click on the fisherman who will reel in the fish, eat it, and then bounce to the very top. Once he's at the top, click on him so he goes inside which will turn on the first torch. Click on the sign to turn it back into a green arrow and then click the yellow up arrow to make the man go back inside the house. Click on the left arrow of the flywheel to tell the stairs to go left, then click on the stairs to move them up against the crate.

Click on the window to open and slam shut the window.



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