Uploading sound files to second life


















The following command will use ffmpeg to convert a sound file to a Second Life compatible wav file while cutting it just under 10 second segments for instant upload. Batch conversion The following batch command can be used to convert a entire directory of mp3 files in to segmented wav files for direct upload.

Upload Assets - Upload a sound clip and make sure it still works. Jump to: navigation , search. Category : Open Source Portal. Personal tools Log in.

Of course, that isn't as "immersive", but ask yourself: how many people are going to click on a prim in SL to listen to Wallace Stevens reading "Idea of Order at Key West" or the Ultimate Spinach's "Mindflowers," a song lost in time for sure. Answer, as I can tell you from making these builds: not many. Do not expect to make back your upload cost in tips or sales. One issue is that if there is a media stream already running a sim, it drowns out other things making sounds like this.

How many will do that? Again, I have answers for you from running these sites for years: not many LOL. I mean, if you have a burning desire to listen to Otava Yo which I do while sitting on your SL sim, why can't you just You can then even leave your sim and fly around the ocean and continue to listen to this tune stolen from Caucasians by Russians who can't dance although the video is pretty cool.

Why sit for HOURS chopping it up, even if to 30 seconds if the Lindens have that now, listening to it inevitably skip or short out due to lag or whatever, when you can Of course, there's the issue of copyright, too.

It's one thing to upload these files to make a reference inworld, which is no different than a link on a web page, really. It's another to make up a box of it and sell it, unless it is in the public domain. The reality is that the cost of uploads are high, the work painstaking and poor quality, so I think few people bother with this. And really, the era of listening to a discrete song as some kind of discrete entity that you like and learn and play over and over is past, no?

At least, I find that with my kids. Most young people have "playlists" these days and streams from some device or another that They think in terms of "my wake-up energy playlist" of 10 songs, not "this one song I like". You can play a song again by clicking on it on YouTube or Spotify -- but since you have access to zillions of songs, why not listen to another one?

I don't think people listen to a song as a separate thing the way they used to. So, you say, there is media on a prim!

Put the YouTube into media on a prim or a YouTube player. Answer: these players often don't work because of issues between SL and YouTube of the type that are between Twitter and Flickr which caused the Lindens to stop offering this option of posting to social media from SL.

Media on a prim is ok, but clunky. It has a way of jerking your view to itself. Also, you can't keep it running. Even if you have autoplay turned off on your own YouTube account on your computer, in SL, it will autoplay.

You can't get it to play and stop or just play on a loop. No, the URLs people have devised to make things loop just don't work any more. How many visitors will care?

Answer: not many. A recent viewer change added support for up to 30 second sound upload, BUT as far as I'm aware the serverside change needed to support this hasn't been implemented yet. As far as I know, 30 sec sound upload is coming soon tm but I haven't seen any official announcement yet when this will happen. It's also possible that only Premium or Premium Plus accounts will be able to upload sound files over 10 secs in length. Skip to content. Importing music files into Second Life [ Note : to avoid stops and starts if you have a slow internet connection, pause the video for 30 seconds or so at the beginning to allow a minute or two of video to buffer before playing.

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